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Abhimanyu Gupta

Inventions

Built because a class needed it

My inventions are practical experiments emerging from problems I encounter in teaching, learning, assessment, analytics, and human interaction. None of them are finished. These projects also show how I approach organizational innovation: find a real problem, build a practical response, test it with users, and improve it.

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9 inventions shown

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StatsBuddy

A statistics learning companion that turns abstract concepts into worked, interactive examples students can actually use.

What it shows: Decision support, quantitative communication, simplification of complex ideas, user-centered learning.

Student LearningClassroom Engagement
Active

QuizBuddy

An AI oral examiner that asks students to explain their reasoning out loud — and follows up.

What it shows: AI workflow design, academic integrity, adaptive questioning, human-centered assessment, practical prototyping.

Academic IntegrityStudent Learning
Active

PopQuizBuddy

Low-stakes retrieval practice dropped into the middle of a class session.

What it shows: Behavior-aware design, engagement systems, rapid feedback, learning adoption, classroom-tested iteration.

Student LearningClassroom Engagement
Prototype

Anonymous Questions Platform

A back channel that lets the quietest student in the room ask the question everyone needed.

What it shows: Inclusive design, psychological safety, communication systems, participation design.

Classroom Engagement
Active

Gamelytics

Analytics concepts taught through competitive play against a live dataset.

What it shows: Experiential learning, analytics translation, simulation design, decision-making under uncertainty.

Classroom EngagementStudent Learning
In Development

Professor Wiseman

An always-available course tutor that guides students toward answers instead of handing them over.

What it shows: AI-enabled workflow design, rapid prototyping, user testing.

Student LearningAcademic Integrity
Active

Who Wants to Be Wiser?

A game-show review format that turns exam prep into a whole-room event.

What it shows: Engagement design, rapid prototyping, human adoption.

Classroom Engagement
Prototype

Interview Practice

Practice interviews with feedback on delivery, not just content.

What it shows: AI-enabled workflow design, user testing, measurement and iteration.

Student Learning
Prototype

Gaze Analysis

Read attention and eye-contact patterns from recorded speaking practice.

What it shows: Problem discovery, measurement and iteration, rapid prototyping.

Student LearningClassroom Engagement

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